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World Of Warcraft What Is It

Video game serial

Video game series

Warcraft
Warcraft logo.png
Genre(s) Real-time strategy, MMORPG, collectible card game
Developer(south) Blizzard Entertainment
Publisher(southward) Blizzard Entertainment
Creator(s) Allen Adham
Frank Pearce
Michael Morhaime
Platform(s) MS-DOS, Microsoft Windows, Mac Bone, Sega Saturn, PlayStation, iOS, Android
First release Warcraft: Orcs & Humans
November fifteen, 1994[1] [2]
Latest release World of Warcraft: Shadowlands
November 23, 2020

Warcraft is a franchise of video games, novels, and other media created by Blizzard Entertainment. The serial is made up of five core games: Warcraft: Orcs & Humans, Warcraft Ii: Tides of Darkness, Warcraft Three: Reign of Chaos, World of Warcraft, and Hearthstone. The first iii of these core games are in the real-time strategy genre, where opposing players control virtual armies in battle against each other or a computer-controlled enemy. The 4th and acknowledged title of the franchise is a massively multiplayer online role-playing game (MMORPG), where players control their character and interact with each other in a virtual world. Warcraft is ane of the highest-grossing video game franchises of all time, having grossed $eleven.2 billion in lifetime acquirement, as of 2018.

Expansion sets were released for Warcraft 2 (Across the Dark Portal), Warcraft III (The Frozen Throne) and multiple expansions were released for World of Warcraft (The Burning Crusade, Wrath of the Lich Male monarch, Cataclysm, Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth and Shadowlands).[3]

At BlizzCon 2018 on November 2, 2018, Blizzard appear a remaster of Warcraft III entitled Warcraft Iii: Reforged featuring remodeled characters and graphics with a prospective release in 2019.[4] The game was officially released on Jan 28, 2020.[five]

All games in the series take been gear up in and around the world of Azeroth, a loftier fantasy setting. Initially, the start of the serial focused on the human being nations that brand up the Eastern Kingdoms, and the Orcish Horde, which arrived in Azeroth via a nighttime portal, beginning the smashing wars. The Orcs came from some other globe, referred to as Draenor, the world that will be shattered into pieces by demonic magics during the events of Warcraft Two, thereafter existence known as Outland. Afterward in the series the earth of Azeroth was expanded, revealing the new continents of Kalimdor, Northrend, Pandaria, Broken Isles, Kul Tiras, and Zandalar, allowing the introduction of the Night Elves, Tauren, Pandaren, and other major races into the universe. The world of Azeroth too contains the traditional fantasy setting races of elves, dwarves, gnomes, orcs, and trolls.[vi] [7] Unusually for the genre, all of these races are available to be played, whereas trolls and full-blooded orcs are usually presented in fantasy fiction as being solely antagonists for protagonists of the more "human-friendly" races.

The series spawned several books and other media, covering a broad range of characters and timelines in the Warcraft universe.[viii] A collectible bill of fare game was published, which offered those who bought booster packs a chance to gain access codes to limited in-game content in World of Warcraft.[9] [10] Comics have been released alongside the books, farther covering parts of the universe's storyline. A brusk-lived, online subscription simply magazine was available but afterward ceased publication later five issues.[11] A film adaptation, Warcraft, was released in 2016.[12]

Video games [edit]

Release timeline
1994 Warcraft: Orcs & Humans
1995 Warcraft Two: Tides of Darkness
1996 Warcraft Two: Beyond the Dark Portal
1997
1998
1999 Warcraft II: Battle.cyberspace Edition
2000
2001
2002 Warcraft Iii: Reign of Anarchy
2003 Warcraft III: The Frozen Throne
2004 World of Warcraft
2005
2006
2007 World of Warcraft: The Called-for Crusade
2008 Globe of Warcraft: Wrath of the Lich King
2009
2010 World of Warcraft: Calamity
2011
2012 World of Warcraft: Mists of Pandaria
2013
2014 Hearthstone
World of Warcraft: Warlords of Draenor
2015
2016 Earth of Warcraft: Legion
2017
2018 World of Warcraft: Battle for Azeroth
2019 Earth of Warcraft Archetype
2020 Warcraft III: Reforged
World of Warcraft: Shadowlands
2021 World of Warcraft: The Burning Cause Archetype

The start three games in the Warcraft series, including their expansion packs, were all released on both the PC and Macintosh. All of these games were of the real-time strategy genre. Each game proceeded to carry on the storyline of the previous games, and each introduced new features and content to improve gameplay. The name "Warcraft" was proposed by Blizzard programmer Sam Didier. It was called because "it sounded super cool", according to Blizzard co-founder Allen Adham, without any particular meaning attached to it.[13]

Warcraft Two: Tides of Darkness was the first game in the series to feature play over the cyberspace using Boxing.net, although this was not included until a later release of the game. Warcraft Two was also the first in the series to be re-released as a "Boxing Chest", a bundled re-create of the game containing both the original and expansion. Warcraft III: Reign of Chaos was the first game in the series to characteristic a Collector's Edition, which all subsequent games have released as well. Warcraft 3 and Globe of Warcraft too have both had "Battle Chests" released for them subsequent to their initial release. The "Battle.net" edition of Warcraft II was also the first to introduce the apply of CD keys to the series, requiring each user online to accept their own copy of the game in order to exist able to connect.

In 1998, an adventure game in the serial, Warcraft Adventures: Lord of the Clans, was announced every bit being canceled, having been previously delayed from a 1997 release.

In 2004, Blizzard Entertainment moved the serial away from the real-time strategy genre and released World of Warcraft, a massively multiplayer online office-playing game (MMORPG). Requiring a subscription fee to be paid to play, it also introduced regular additional content to the series in the class of patches. World of Warcraft gained popularity worldwide, becoming the globe's largest subscription-based MMORPG in 2008.[fourteen] The game reached a summit 12 million subscribers worldwide in October 2010.[15] Earth of Warcraft has had 7 expansions as of 2018. During the production of StarCraft Two: Wings of Liberty, Blizzard co-founder Frank Pearce stated that "If at that place's a team that's passionate about doing some other Warcraft [real-time strategy], so that's definitely something nosotros would consider. It'due south zip that we're working on right now, we take development teams working on Calamity, StarCraft II: Wings of Liberty, Diablo III, and when those teams are all off the projects they're working on, they'll be intimately involved in the discussions nigh what'southward next".

In 2013, Blizzard announced a new free-to-play online digital collectible carte du jour game, originally titled Hearthstone: Heroes of Warcraft, with the beta being available in summer of 2013.[16] In March 2014, Hearthstone was released.[17] In addition to free-to-play basic gameplay Hearthstone contains fee-based features such as additional card packs.

On May three, 2022, Blizzard appear a new Warcraft free-to-play mobile game called Warcraft Arclight Rumble.[18]

In 2022, Blizzard and NetEase cancelled an unannounced Globe of Warcraft mobile spin-off game.[nineteen]

Other media [edit]

Tabletop games [edit]

  • Warcraft: The Lath Game – strategic lath game from Fantasy Flight Games, based on Warcraft III
  • Warcraft: The Roleplaying Game – office-playing game from Sword & Sorcery Studios
  • World of Warcraft: The Board Game – board game based on Globe of Warcraft, also past Fantasy Flying Games
  • Earth of Warcraft: The Adventure Game – board game based on World of Warcraft, as well by Fantasy Flying Games
  • World of Warcraft Miniatures Game – a miniature war game based on World of Warcraft, by Upper Deck Entertainment.

Collectible card games [edit]

  • Earth of Warcraft Trading Card Game – 2006-2013[twenty]

Novels [edit]

  • Warcraft: Of Blood and Honor (2000)
  • Warcraft: Twenty-four hour period of the Dragon (2001)
  • Warcraft: Lord of the Clans (2001)
  • Warcraft: The Last Guardian (2002)
  • Warcraft: War of the Ancients (2007)
    • The Well of Eternity (2004)
    • The Demon Soul (2004)
    • The Sundering (2005)
  • Earth of Warcraft: Cycle of Hatred (2006)
  • Warcraft Archive (2006)
  • Globe of Warcraft: The Chronicles of War (2010)
    • World of Warcraft: Rise of the Horde (2006)
    • World of Warcraft: Tides of Darkness (2007)
    • World of Warcraft: Across the Dark Portal (2008)
  • Globe of Warcraft: Nighttime of the Dragon (2008)
  • World of Warcraft: Arthas: Rise of the Lich King (2009)
  • Globe of Warcraft: Stormrage (2010)
  • Earth of Warcraft: The Shattering: Prelude to Cataclysm (2010)
  • World of Warcraft: Thrall: Twilight of the Aspects (2011)
  • World of Warcraft: Wolfheart (2012)
  • World of Warcraft: Jaina Proudmoore: Tides of War (2012)
  • Globe of Warcraft: Vol'jin: Shadows of the Horde (2013)[21]
  • World of Warcraft: Dawn of the Aspects Parts I-V (2013)
  • World of Warcraft: Paragons (2014)
  • World of Warcraft: War Crimes (2014)
  • World of Warcraft: Destination: Pandaria (2014)
  • Earth of Warcraft: Chronicle Book ane (2016)
  • World of Warcraft: Illidan (2016)
  • Warcraft: Durotan - The Official Motion-picture show Prequel (2016)
  • Warcraft: The Official Novelization (2016)
  • World of Warcraft: Traveler (2016)
  • World of Warcraft: Chronicle Volume ii (2017)
  • World of Warcraft: Chronicle Volume 3 (2018)
  • World of Warcraft: Traveller: The Spiral Path (2018)
  • World of Warcraft: Earlier the Storm (2018)
  • World of Warcraft: Traveller: The Shining Blade (2019)
  • World of Warcraft: Shadows Rising (2020)
  • Earth of Warcraft: Sylvanas (2022)

Comics [edit]

  • Globe of Warcraft (2007 – 2009), a series published by DC Comics banner WildStorm.[22] [23]
  • Globe of Warcraft: Ashbringer (2008 – 2009), a four-issue mini-series published by WildStorm.
  • World of Warcraft: Curse of the Worgen (October nine, 2012)
  • World of Warcraft: Pearl of Pandaria (September 25, 2012)
  • Warcraft Saga Issue one
  • Earth of Warcraft: Dark Riders (May 7, 2013)
  • World of Warcraft: Bloodsworn (August 13, 2013)
  • World of Warcraft: Warlords of Draenor (2014) a 3-issue series published by Blizzard
  • Warcraft: Bonds of Alliance (2016)
  • World of Warcraft: Legion (2016) a iv-issue series published by Blizzard

Manga [edit]

  • Warcraft: The Sunwell Trilogy, a manhwa series published past Tokyopop.
    • Dragon Hunt (March 2005)
    • Shadows of Water ice (March 2006)
    • Ghostlands (March 2007)
  • Warcraft: Legends (2008 – 2009), a five-part graphic novel serial, which is a continuation from The Sunwell Trilogy.
  • Globe of Warcraft: Death Knight (Dec 1, 2009)
  • World of Warcraft: Mage (June one, 2010)
  • World of Warcraft: Shaman (September 28, 2010)
  • World of Warcraft: Shadow Wing
    • The Dragons of Outland (June 2010)
    • Nexus Point (March 2011)

Magazine [edit]

In 2009, Blizzard announced that information technology would be releasing a magazine with Hereafter US Ltd. This magazine would be purchasable by online subscription, and non for sale in newsagents or stores, making them collector's items. The magazine released quarterly, and each independent 148 pages. No advertisements were included in the mag.[xi] In September 2011, Blizzard appear that the magazine was ceasing publication. Refunds, plush toys or in-game pets were given to subscribers depending on the outstanding length of subscription.[24]

Film adaptation [edit]

In a May nine, 2006 press release, Blizzard Entertainment and Legendary Pictures announced that they would develop a live-action moving-picture show set in the Warcraft universe.[25] At BlizzCon 2008, co-ordinate to Mike Morhaime, a script was being written.[26]

In January 2013, Duncan Jones was announced to direct the adaptation,[27] from a script by Charles Leavitt.[28] The motion picture was set to brainstorm chief photography in early 2014 with a plot based on the novel Warcraft: The Terminal Guardian.[29] On July xx, 2013, Legendary Pictures and Warner Bros. Entertainment unveiled a sizzle reel during their San Diego Comic Con 2013 panel, with Duncan Jones hopping on stage briefly to hash out the project.[30] Production on the picture show started shooting on January 13, 2014.[31] The starting time full-length trailer for the film was released on November 6, 2015.[32] Warcraft premiered in Los Angeles on June 6, 2016, and was released past Universal Pictures in the United States on June ten, 2016. It received mostly negative reviews from critics, and grossed $433 1000000.

Heroes of the Storm [edit]

In 2015, Blizzard released Heroes of the Storm, a crossover multiplayer online battle arena video game in which players can control various characters from Blizzard's franchises as playable heroes, the bulk of which come from the Warcraft universe.[33] [34] The game besides features numerous mounts based on mounts or other creatures from Globe of Warcraft, as well every bit a battleground based on the PvP zone Alterac Pass.[35] A number of Warcraft-themed skins have been introduced for Heroes of the Storm in the "Echoes of Alterac" consequence in June 2018.[36] Various soundtracks from World of Warcraft, such as Obsidian Sanctum from Wrath of the Lich King, The Wandering Isle from Mists of Pandaria, and Stormwind theme, are present as background music in the game.[37] Heroes of the Storm is inspired by Defense of the Ancients, a community-created mod based on Warcraft Three.[33]

Setting [edit]

Location [edit]

Most of the Warcraft series takes place on the planet of Azeroth. Other planets in the Warcraft universe include: Draenor (and its sundered remnants, known as Outland), Argus, K'aresh, Mardum (also known as the Shattered Abyss), Xoroth, Rancora, and Nathreza. At that place are as well several metaphysical areas mentioned, including the Emerald Dream, the Elemental Planes, the Twisting Nether, the Groovy Dark Beyond, and the Shadowlands. Warcraft: Orcs & Humans, the first game in the series, takes place in Azeroth.

Azeroth [edit]

Azeroth has four known continents, named the Eastern Kingdoms, Kalimdor, Northrend, and recently rediscovered Pandaria. All continents are separated past the Slap-up Bounding main. Three major archipelagos also reside in the Great Bounding main: the Broken Isles, Zandalar, the birthplace of the troll civilisation, and Kul Tiras, a maritime man nation. In the eye of the Great Body of water is an enormous, everlasting vortex chosen the "Maelstrom" beneath which lies the aquatic urban center of Nazjatar, abode of the amphibious Naga. Near the Maelstrom lies the volcanic Island of Kezan, habitation of the goblins.

The Eastern Kingdoms are the main setting of the first two games (and their expansions) and the showtime half of Warcraft Iii: Reign of Anarchy. Information technology is made up of 22 areas or zones. The kingdom of Stormwind lies at the south of the Eastern Kingdoms, south of the dwarven kingdom of Khaz Modan and northward of the jungle known equally Stranglethorn Vale. The capital city of Stormwind, Stormwind Urban center, is nestled into the northwest of Elwynn Woods, a big forest at the center of the kingdom. The Dwarven capital in Khaz Modan, called Ironforge, is located in Dun Morogh.

The former human kingdom of Lordaeron, which successfully headed the human Brotherhood in Warcraft Ii: Tides of Darkness but later fell to the Scourge in Warcraft Three: Reign of Anarchy, is located northward of the southern kingdoms. Underneath the ruined metropolis of Lordaeron now lies the Undercity, capital of the Forsaken, a rebel band of the undead Scourge. The area is now known as Tirisfal Glades and is threatened by the Western Plaguelands held dorsum at The Bulwark. Northeast of Lordaeron is the elven nation of Quel'Thalas and its uppercase city, Silvermoon, both of which were conquered by the Scourge in Warcraft III: Reign of Chaos.

The continent of Kalimdor was introduced in Warcraft Three: Reign of Chaos and is made up of xviii zones. Whereas the Eastern Kingdoms can be described every bit the equivalent of medieval Europe, with traditional kingdoms and advanced cities, Kalimdor can be compared to the Americas at the time of the starting time arrivals of Europeans, full of wild lands. The geography and topography of Kalimdor are like to N America and Africa, with massive, aboriginal forests and mountains covering the North and vast deserts and savannahs in the South. The Night Elven kingdom is located in the northwest region of Kalimdor, as well including the island Teldrassil (actually a giant tree, similar in lore and spelling to Yggdrasil) off the northwest coast, which contains the urban center of Darnassus.

To the south, past the Ashenvale Forest, is a stretch of country known equally The Barrens, situated between the grasslands of Mulgore to the due west, and Durotar, the land settled past the Orcs, to the east. Mulgore is home to the Tauren capital of Thunder Bluff, a large city of tepees and lodges built on top of a conglomerate of loftier plateaus which are but accessible by air travel and a great serial of lifts built down to the ground. In the north of Durotar is the fortress-metropolis of Orgrimmar, the capital of the Orcs.

The 3rd continent, Northrend, is located in the northern polar region of Azeroth and is the primary stronghold of the malevolent Undead Scourge. Northrend is featured in Warcraft 3: Reign of Anarchy and its expansion set Warcraft III: The Frozen Throne, and is the main location featured in Globe of Warcraft: Wrath of the Lich King, the second expansion pack to World of Warcraft.[7]

In the expansion World of Warcraft: Cataclysm, Azeroth has been changed permanently in-game, even for players without the expansion ready installed. The corrupted Black Dragon Aspect, Deathwing the Destroyer (formerly Neltharion, the Earth-Warder) has broken free from imprisonment in Deepholm, part of the Elemental Plane, and caused major changes and destruction in the land. In addition, many new parts of the continents of Azeroth that have previously been inaccessible take get key parts in the new world.

Lorewise, this is the second major alter to the face up of Azeroth, the start existence the Sundering. The Sundering was caused as a result of the War of the Ancients where demons of the Burning Legion invaded the ancient Kalimdor. It caused a massive explosion that separate the one continent into the four seen in-game and created the Maelstrom.

World of Warcraft: Mists of Pandaria was the fourth expansion released and it focuses on the mythical and long-forgotten lands of Pandaria, a continent far to the south that has until now been shrouded in magical mists. With both factions landing on Pandaria, adventurers rediscover the ancient Pandaren people, whose wisdom will help guide them to new destinies; the Pandaren Empire's aboriginal enemy, the Mantid; and their legendary oppressors, the enigmatic Mogu.

The storyline for Mists of Pandaria is split into multiple capacity. The story arc that introduces Pandaria—where players discover the continent and level up, helping to solve issues and figure out what happened for the by x,000 years and why—was included entirely within the initial expansion release. Afterward capacity in the storyline brought the war between the Horde and the Alliance back into focus, including changing parts of Pandaria (via phasing) to evidence boosted settlements, and eventually returning the players back to Kalimdor for a final showdown, dethroning Warchief Garrosh Hellscream.

World of Warcraft: Legion was the sixth expansion released and it focuses on the Broken Isles, a continent and group of islands located northeast of the Maelstrom in the heart of the Great Sea; one of the islands contains the Tomb of the Dark Titan, Sargeras. The Burning Legion has started an invasion of Azeroth and the thespian characters must detect powerful artifacts to stop the invasion.

Having thwarted the Burning Legion's attempts to invade Azeroth, the players and other meaning lore characters traveled to Argus, the homeworld of the Burning Legion, in order to end its threat. While successful, they couldn't stop Sargeras entirely. Before beingness banished and imprisoned, he thrust a magical sword into the surface of Azeroth, leaving the planet wounded and haemorrhage a magical substance chosen "Azerite".

Globe of Warcraft: Battle for Azeroth was the 7th expansion released and information technology focuses on the islands of Kul'Tiras and Zandalar, two islands which are home to their respective kingdoms. This is the kickoff expansion that introduces 2 new continents on initial release. During this expansion, the Horde and Brotherhood seek the help of the kingdoms of Zandalar and Kul'tiras, respectively, for the reignited war betwixt the factions. Throughout campaigns on both continents, adventurers learn the history of both kingdoms and uncover plots involving the Quondam Gods.

Events influenced by N'Zoth and his followers lead to the discovery of the continents of Nazjatar, the underwater kingdom of Azshara, and Mechagon, an island inhabited by the Mechagnomes. The terminal patch of Battle for Azeroth takes players dorsum to the Vale of Eternal Blossoms and Uldum to cure them of the abuse of N'Zoth, and ultimately face the Old God himself in his empire of Ny'alotha.

The story of Boxing for Azeroth is also the first time players are given choices that can have a significant impact on their own adventures. Ane pregnant choice is whether to join the orc Varrok Saurfang in his rebellion against the Horde Warchief Sylvanas Windrunner. Some other option that players are given is whether to become a servant of N'Zoth. Both choices lead to unique dialogue, cinematics, and quests, depending on the choices made.

Draenor (Outland) [edit]

Draenor, which is featured in Warcraft 2: Beyond the Night Portal, is the original homeland of the Orcs and past dwelling house of the Draenei.

Draenor was torn apart when the Orcish leader, Ner'Zhul (afterward the start Lich Male monarch) opened dozens of portals to other worlds in an endeavour to escape the invading Alliance Armies from Azeroth. The sheer number and combined ability of the portals ripped Draenor into fragments and cast the remainder into the mysterious parallel dimension called the Twisting Nether, Home of the Demons. The remnants of the world are now known as Outland, and feature in the terminal mission of the human being campaign of Warcraft Two: Beyond the Night Portal (though, without whatever actual terrain changes), Warcraft 3: The Frozen Throne and more prominently in World of Warcraft: The Burning Crusade.[vii]

An intact Draenor is the primary feature of the fifth World of Warcraft expansion, Warlords of Draenor, which takes identify 35 years earlier in an alternate timeline.

Major races and factions [edit]

The following races have been sorted into their respectful factions:

The Brotherhood [edit]

The Brotherhood has been present in some grade in all Warcraft games. In all 3 real-time strategy games, the Alliance are the protagonists of their entrada, and are one of the two master protagonist factions in Globe of Warcraft. They are also the primary antagonists of Warcraft and the orc campaigns in Warcraft II. The Brotherhood began in Warcraft 2 when the human kingdoms and demihumans strategically united to fend off the conquering Horde. Thus they are enemies to the Horde. The Alliance has evolved over the grade of the franchise, losing allies and gaining new members, but the Alliance has endured over the years. They are united to uphold their common noble ethics and are bound together by a sense of alliance forged by all the battles they've endured together. The major races of the Brotherhood are the humans of Stormwind,[38] the High Elves, the Night Elves of Teldrassil,[39] [40] and the Dwarves of Ironforge.[41] Other races who take joined or centrolineal with the Alliance include the Gnomes of Gnomergan,[42] the Draenei of Outland,[43] the Worgens of Gilneas (creatures that resemble hunched over werewolves), and the Tushui Pandaren.[44] The Brotherhood is led past a military commander who coordinates the military actions of all the races in the Alliance. The title for this position depends on the rank of the individual (eastward.g., Anduin Lothar was a knight and his title was Supreme Allied Commander. Varian Wrynn is a king and his title is High King). This title may require an aspect of diplomacy or has strong political ascendancy as the other leaders can choose non to commit their forces to the commander if they dislike the commander's leadership. Though how much forces and resources are contributed to the state of war effort is left to each individual leader's discretion, when the military commander bug a phone call to arms, all races of the Brotherhood are expected to contribute.

The Horde [edit]

In the first 2 Warcraft games, the Horde is made of the orcs under the command of the Called-for Legion and are enemies of the human led Alliance. The orcs attempt in both games to conquer the human kingdoms. Eventually the Horde was defeated, almost of its leaders killed, and the orcs placed in internment camps.[45] [46]

The tertiary Warcraft game, Reign of Anarchy, details the orcs shaking off both the chains of the Alliance, and the corruption of the Called-for Legion. The Horde expanded their ranks past forging alliances with the Claret Elves, the Forsaken,[47] the Goblins, the Huojin Pandaren,[44] the Tauren, and the Trolls.

Reception [edit]

In 1999, Next Generation listed Warcraft and Starcraft as number 32 on their "Top l Games of All Time", commenting that, "While Warcraft did not create the realtime strategy genre, it made it highly-seasoned to a broad audience. Warcraft Ii went on to refine the genre. Piece of cake to play, nuanced in design, a pleasure to look at, and often a express mirth riot, Warcraft 2 was virtually perfect."[48]

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Further reading [edit]

  • Gilliam, Ryan (November 11, 2019). "It'south been a weird decade for Warcraft". Polygon. Archived from the original on Nov 12, 2019. Retrieved November 13, 2019.

External links [edit]

  • Official Earth of Warcraft community site (Usa)
  • Official World of Warcraft community site (European union)
  • Warcraft on Wowpedia, a Warcraft wiki

World Of Warcraft What Is It,

Source: https://en.wikipedia.org/wiki/Warcraft

Posted by: robinsonbefoulot66.blogspot.com

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